using DG.Tweening;
using UnityEngine;

public class EffectOfsystemWinLose : MonoBehaviour
{
	public GameObject tab_center;

	public GameObject inTab_center;

	private void OnEnable()
	{
		tab_center.GetComponent<tk2dSprite>().DOScaleY(1f, 0.75f).SetEase(Ease.Linear)
			.SetUpdate(isIndependentUpdate: true);
		inTab_center.transform.DOScaleY(1f, 0.75f).SetEase(Ease.Linear).SetUpdate(isIndependentUpdate: true);
	}
}
